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Design technology consultant. I help clients carry a design concept all the way through technical fulfillment, so the venue that opens is the one that was imagined.
01 / APPROACH
Shaping the big idea with the client: what the audience should feel, see and understand, before anyone picks a projector.
Translating the vision into space, image, sound and control: technology chosen to serve the story, not the other way round.
Delivering it on the ground, permanent or temporary, on opening night and every night after.
02 / INTEGRATION
Most venues lose something between the rendering and the ribbon-cutting. The concept lives with the designers; the delivery lives with engineers, integrators and builders. I work in the gap between them, so design intent survives specification, procurement, installation and commissioning.
Turning “what it should feel like” into sightlines, screen geometry, projection, sound and control requirements a contractor can build to.
Architects, AV integrators, content producers and builders, working from one picture of the finished experience.
When budgets tighten and schedules slip, knowing which trade-offs the audience will never notice, and which ones they will.
Commissioned, documented and operable by the people who will run it long after the consultants leave.
03 / USER-CENTERED DESIGN
The experience doesn’t start when the lights go down. It starts in the parking lot. I design every step of the visitor’s path, from the first look at the building to the seat, and everything in between.
The first look at the building. Is the way in obvious, and does it already promise something?
The queue is part of the show: it sets expectations, builds anticipation and keeps people moving.
Where the bathrooms go. Where the stroller goes. Wayfinding and flow that make a family’s day easy.
Viewing distance, resolution, contrast, spatial sound and room comfort, tuned for one person in one seat.
The show, the story and the walk back to the car: the memory people take home.
04 / HOW I HELP CLIENTS
Domes, theaters, museums and visualization centers, designed to perform for years, not weeks.
Events, exhibitions and pop-up experiences: full impact, fast load-in, clean strike.
Owner’s-side guidance on which technologies fit the idea, the budget and the people who will operate it.
05 / BACKGROUND
I’m a technologist. It started at SIGGRAPH, then moved into immersive research at the Electronic Visualization Laboratory, where the CAVE was built, alongside work at the National Center for Supercomputing Applications. Then came hands-on production with AVW and Projection Video Services in Washington, DC.
Since then: display decisions for the Hayden Planetarium and the California Academy of Sciences, LITE in Lafayette from proposal to commissioning, a real-time simulation center for the geosciences at Weatherford, and working with companies from NASA and Boeing to Ford and Procter & Gamble.
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Based in Sacramento, California. Available for consulting engagements.